The meeting came to following conclusion: family Rynbeldel had burned it´s own warehouses in Copperwood and Lockhaven, orchestrated riots to hinder Copperwood, started a prison escape, killed prisoners and smuggled them out of Copperwood, and stolen letters of pardon to frame Copperwood as cultprit and get Copperwood banned from trading in Lockhaven, to keep their wares out of the market. Gwendolyn ordered the patrol to return to Barkstone, arrest patriarch Rynbeldel and bring him to Lockhaven to stand trial for crimes against the territories and inciting war.
Enroute, the patrol found a path made untravelable by wood debris. Beagan found out, that the path had been fouled by a bear, who had clawed the tree and now the whole area was full of branches and debris. Patrol managed, however, to move the debris away, and by so doing made traveling between the towns safe again.
The patrol divides to find something to blackmail the patriarch with, but finds nothing. Next they steal some uniforms of the city Guard, and forged papers with the captain of the guard allowing arrest of the patriarch. Gill and Gunrey, dressed as city guard, go to relieve the guards in front of the mansion and so gain entry, Radulf goes behind the mansion to watch the last guard, and Beagan goes to prepare (another) escape form the city. Gill and Gunrey try to get the patriarch to come with them with blackmailing and threaths, but the patriarch escapes to an secret passageway and a chase follows. The mice ran in amazingly long secret passageways (they must take up a substantial portion of the mansion.... Rynbeldel must be crazy!) and at last knock the patriarch out, tie him and roll him inside a carpet. The last guard hears noise, but radulf knocks him out and the three mice carry their carpet out of the mansion.
With the immendiate crisis solved, the patrol at last had time to rest and relax, and they used their time with, among other things, playing hide-and-seek. Oh, and for the whole ordeal, from Copperwood to Barkstone and back to Lochaven, Gill had a barrel or rum with him. What kind of adventures await the patrol? What is happening to Gill, why is he drinking and why is he suddenly changed to violent daredevil?