This is a English translation of our game groups log. Not all posts have been translated yet, but are coming at a rate of few per week. It is not a dead blog!

Monday, February 11, 2013


Between this session and last session clock was advanced two months; it´s now middle summer. Gwendolyn sent peacemakers to Barkstone to keep the relations alive. They failed. Alba Rynbeldel, daughter of the patriarch, and head of the family now that both his father and his brother are under Mouse Guard custody, used her fathers disappearance, her family relationships and the actions of Gill´s patrol to win the Barkstone Mayor election. Now Barkstone is closed to the Guard, rumors about insanity in house Rynbeldel are growing strong, and the mood in territories is strained.

A new member, Thom, son of a politician and a capenter from Elmoss, joined the patrol. His training was given to Radulg. Patrol did it´s job, transporting mail and escorting mice, but the territories had grown silent; the mutiny of Barkstone and the winter war were in recent memory, and nobody wanted more. But relationship between the Guard and Barkstone had once more grown bad, and laughter and smiles had grown scarge. At this time rumors from fishing town of Dawnrock arrived to Lockhaven: there was sickness in Dawnrock. Gwendolyn was afraid that it might be plague, and summoned Gill and Cail with their patrols. She gave them a mission: to go to Dawnrock, find out if it was plague, and if it was, stop it from spreading by any means neccessary. One patrol did not have enough mice to quarantine the town with the local town watch, and Gill´s patrol didn´t have a decent healer, so Cail´s patrol was sent with them. With cail was Cole, old friend of Gunrey and a good healer.

The summer gave it´s best for the journey; the sun and the wind were oblivious to the worry in the territories, and were not afraid to show themselves to the world. Day by day, the wind smell more and more of ocean; and especially Beagan loced the scent. A day before Chistledown the patrol arrived at a stream; there had obviously been rains further north, and the stream was overflowing so that wading was impossible. The patrol decided , with Beagan and Thom in the lead, to build rafts and cross the river. Working together, the rafts were ready in no time, and with Gill´s patrol on the lead the mice started their trip over the stream. Halfway there a hidden undercurrent caught the leading raft - it was too strong to break free from, and attempts to do so only made the raft to spin. The raft behind them, now knowing the danger, succesfullly evaded it, but Gill´s patrol was taken far from their path.

Partio matkalla pitkin joenrantaa
At last the current weakened enough for the patrol to get ashore, but now they had to find their way back to the safe trail. With Gill in lead, they followed the stream upwards, going around rocks and thorny bushes, and managed to get back on trail without problems, where the other patrol was waiting for them, making tea. Gunrey and Cole sat around the fire and told jokes about their respective patrol leaders, and others had to tell them to get moving.

The next night Cole sits next to Gunrey at the campfire and tell him, with quiet voice, his concern; his beloved, daughter of a seamstress, lives in Dawnrock, an Cole was worried about her health. Others did not hear the conversation.

When patrol arrived at crossroads, roads ahead leading to Whitepine and Dawnrock, they saw a girl in dirty clothes coming from the direction of Whitepine. Patrol stopped the girl, and she told her story: she was 17, and her name was Lenore. She was in love to a smith´s son in Chistledown, but her parents did not approve, as they were a rich and influential family, local elite. A week ago her brother died in a accident, and her parents were stricken with sorrow. Now that she no longer had her brother, and her parents did not give her the little attention they used to, she thought she had nothing left in Whitepine and started the long walk to her belowed. The journey, however, was not easy for a solitary mouse, and she was tired, hungry, dirty and wounded on her leg.

Cole treated the girls wound and made sure she was healthy. Thetreatment did not take well, and the Lenore was unable to travel for the night, and would have a scare. Beagan was strongly of the opinion that she could not be left alone, and Gunrey was already ready to take her to Chistledown, because Whitepine was too far. Cail objected to sending escorts, as they needed all the mice they got if there really was plague in Dawnrock. Gill decided, after discussion, to send two mice from Cail´s patrol to take Lenore to safety and them come after them.

At night, when Radulf and Thom were at guard, Lenore, who could not sleep, came weeping to talk to the pair. They listened, gave what comfort they could, and Thom hugged her and patted her on the back. After a while, Lenore calms down, goes back to her bed and at last falls asleep.

At morning Lenore wants to give his necklace, made of gold and of good make, to Radulf as thanks from help and comfort (she was raised to noble manners, and even if Thoms hug helped her more, the thanks from work of an apprentice belongs to the master). Radulf accepts the necklace, and the Patrol watches Lenore leave with her escorts behind a hill. Afterwards, Cail comes to Radulf and tells that he disapproves: the guard should accept no payment, for they work to help, not to get rich. Radulf answers by telling him that he will not sell the necklace, but rather keep it as a keepsake. Cail is not happy, but leaves the matter be.

At last the patrol gets to it´s destination: a wonderfull sight opens up from behind a hill. Endless sea sparkling in the sunlight, and the city of Dawnrock embraced by the ocean wind. When the patrols enter the city (the worriless city doesn´t have walls), the local mayor comes to them disturbed:
Thank the maker you are here, we were about to send a runner to get help. Come with me, this is not something to be discussed on open streets!

Hiiren elämässä kuolema ei koskaan ole kaukana
The mayor tells that two weeks ago a sickness had stricken the city; first one, then a few, and now all the ones first to get sick were dead. Slowly it dawned that the sickness had to be plague; mayor and city healer insisted on the craftsmice´s block, where the plague was contained, to be quarantined before the sickness spread. The mice would not stay in their homes forever simply by the mayor asking; they did not have infinite supplies in the homes. Cole opposed; he said, that he was not even sure if it was plague. To quarantine the block too soon would only panic the citinzenry for nothing, and there would likely be riots on the streets. Gill decides to heed Coles advice, and went with Cole, Thom and few others to check the sick. Hour by hour, the expression on Cole´s face grew more and more dire, but he still insisted on being unsure of the disease; he would have to consult his books and make sure. The mice went to sleep, while Cole stayed up, reading.

Two things of note happened during the night: Gill went for a walk on the craftsmice´s block, and overheard mice growing restless and mourning their dead. Elsewhere, Gunrey woke up and noticed that Cole was not reading nor sleeping. He went out, and witnessed two figures hugging each other before separating and going their separate ways. One came towards Gunrey, and it came closer, was reavealed to be Cole.
Gunrey: Did you make it?
Cole: I only hope i was in time...

At morning Cole tells the patrols, that it indeed is Plague, and the block had to be quarantined. But only for four days; the plagues was curable, but manufacturing the medicine would take 4 days. The patrol plans the best places for roadblocks and think of the best way to keep citizens calm. The spost for roadblocks were found with no problems, and calming the citizens was tasked to Thom, who had learned public speaking from his parents. So all the craftsmice are summoned (and asked to keep a little distance from each other, to keep the plague from spreading), and Thom on a herring barrel to give his speech. He speaks of hope, of order, and convinces the mice, that even with the  sickness, the guard can save them, if they only let them. And the mice believe him, completely taken by Thom´s narrative.

Three days the quarantine worked, but situation inside the quarantine was getting more and more dire. Everyone had to watch their friends die, everybody had to fear for their life. At the evening of the third day the situation escalated out of control: five mice came to demand exit from the patrol, who was at guard duty at the moment. At first Thom tried to reason with them; but they would not listen. Then Gill took his staff, held it horizontally and stood on the way of the mice - "One more step, and everyone of you will die".

Ei ole helppoa ampua niitä,
joita halusi suojella
The mice tried to force their way through the blockade, and the patrol had to choose between using their weapons and tanking creater risk of infection and failure (there would not be enough medicine for the whole town). Following Gill´s example, they draw their weapons, but with heavy hearts: many strikes were pulled back at the last moment, because the patrol hated the idea of hurting and killing innocent mice - their only fault was in being afraid for their lives. The fight was not easy, and though the mice were stopped, when the dust settled, one mouse was dead, three of the patrol were infected (not knowing of it, yet) and they all hated themselves for what they had to do.

At the dawn of the fourth day the medicine was ready, and the sick could be treated. Whole patrol survived their sickness, with the help of the medicine, but Gill´s facial nerves were damaged by the plague. He could not control his expressions as well as before, making him a worse liar. Of 200 mice in the town, 50 were dead. The quarantine saved most of the citizen, but it was not perfect: Cole, even knowing that it was plague, delayed the quarantine to smuggle his beloved out of the zone. She was sick, however, and even though she survived, two of her cousins died of the plague.

Before heading back to Lockhaven, the patrol drowned their sorrow on spirits, and Gunrey and Radulf took it out on each other, wrestling on a muddy alley. When they left the town, joy had not returned to the territories, even though the catastrophe was averted. Gill had to live with his choices, his hands now red with innocent blood. Thom´s first mission surely tested his innocence. And Gunrey, just learning to trust his patrolmates, now has to ponder meaning of friendship: he trusted his friend, not revealing his secret, and for that, the plague nearly broke quarantine, and two mice lay dead. Cole is depressed of his actions. And house Rynbeldels is still scheming.

Monday, January 28, 2013

New game cubed!

I have been interested in RPGs from childhood, but never got to play in one. Well, we did have one session of rolemaster and one session of paranoia, but they never really got off the ground. And to this day i have no idea how on earth a ten year old can make sense of Rolemaster 2nd edition? That all changed last year.

I moved to a new city, and dediced to check if some of my new friends could be persuaded to try roleplaying. To my suprise, I had no problem finding players, once I explained what on earth roleplaying was. There was even a history of roleplaying around here - while cleaning a room in our church that had not been used for a decade (besides storage), i found old runequest-books. I don´t know who played, but it was fun find.

We started  with a group of 4+1, which has since grown to 5+1 (3 of whom are girls), and not one of us has roleplayed before. The system was (obviously) new to all of us, Mouse Guard, and the campaign was brand new. That´s new cubed!

I have been enjoying myself immensely, and we have crafted some impressive stories together. The only tip i feel qualified to give is this: spread the word. You will be suprised how many people are interested in our hobby! But without further babbling, i give the stage to two of my players!


Who are you?
I´m a short, 23 years old (I feel so old...!) image-artesan, but currently studying to be socionom. Well, trying to. I´m a christian, a bookworm, and I like to go jogging, play piano and flute, and sing.

How did you feel about starting roleplaying?
Enthusiastic! It has been my dream for many years, and now i have gotten to play for a few times. I´m eagerly waiting for the next time!

Could you introduce your character?
Gil is 30 years old, male (they thought he was she at one time...), has a rank of Patrol Leader, and is tutoring a Tenderpaw from his patrol. Gil has a black fur, and has a black cape, staff and dagger, and likes to cover half of his face with a scarf. He lost his right ear saving his patrol from a hawk. He likes rum... a lot!

You best memory from the campaign?
At the moment, there are two. Twice, when my pupil has been misbehaving, i have knocked him out without any effort. In real fight, he is a machine, much better than me, but when misbehaving, the scene is almost like straight from a movie: the pupil struck down unceremoniously by his mentor! Another one was kidnapping a mayor candidate during election, hiding him inside a carpet, and smuggling him out of the city posing as laundrymen.

Who are you?
23 years old wannabe-student and sportsman. Music is also close to my hearth. Interested on everything and usually, while not working, on the move.

How did you feel about starting roleplaying?
The idea to me was to try something new, and maybe use my imagination a little more. And it has been fun!

Could you introduce your character?
Radulf likes to watch and survey his environment, but when needed, he can be strong and fierce fighter. Life has forced him to learn a wide skillset, so he often scouts ahead, even hoping to find something to get his adrenaline rush. Socially he can be a little dumb, and often tries to compensate with his knowledge. Wants to do the right thing, but the skills others have often learned in the childhood are absent and replaced with others, so many think of him as a lone wolf, even if he wanted to be a friend.

You best memory from the campaign?
Not a singular memory, but the image of people sitting in a circle in a room, and still being in somewhere completely different. That´s something  you can rarely experience.

Thus post was written for the second annual New Year, New Game blog carnival hosted by Gnome Stew as part of the 2013 New Year, New Game challenge.